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Occult Rituals


Beast Shape I

Source PRPG Core Rulebook pg. 247
School transmutation (polymorph); Level alchemist 3, arcanist 3, bloodrager 3, investigator 3, magus 3, redmantisassassin 3, sorcerer 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

Effect

Range personal
Target you
Duration 1 min./level (D)

Description

When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.

Small animal: If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.

Medium animal: If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus.

Mythic Beast Shape I

Source Mythic Adventures pg. 85
Each mythic beast shape spell must be learned individually, and you must know the respective non-mythic beast shape spell to learn its mythic version. You don’t have to learn them in order and are not required to know a lower-level mythic beast shape spell before you learn a higher-level one (for example, you can learn mythic beast shape II if you know beast shape II, even if you don’t know mythic beast shape I). Each mythic beast shape spell adds the following benefits to its respective non-mythic version.

The spell’s bonuses to ability scores increase by 2, the natural armor bonus increases by 1, and the ability score penalties decrease by 2 (minimum penalty of 0). Choose one natural attack type the animal form has, such as bite or claws. The critical multiplier for this attack type increases by 1 (maximum ×4).

Augmented (2nd): If you expend two uses of mythic power, the ability score bonuses increase by an additional 2. During each casting of the spell, a number of times equal to your tier, you can act as if you had the Natural Spell feat for 1 round. For example, if you’re 2nd tier, you can use the Natural Spell feat for 2 rounds per casting of mythic beast shape.

Beast Shape II

Source PRPG Core Rulebook pg. 247
School transmutation (polymorph); Level alchemist 4, arcanist 4, bloodrager 4, investigator 4, magus 4, redmantisassassin 4, sorcerer 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

Effect

Range personal
Target you
Duration 1 min./level (D)

Description

This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip.

Tiny animal: If the form you take is that of a Tiny animal, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.

Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.

Mythic Beast Shape II

Source Mythic Adventures pg. 85
Each mythic beast shape spell must be learned individually, and you must know the respective non-mythic beast shape spell to learn its mythic version. You don’t have to learn them in order and are not required to know a lower-level mythic beast shape spell before you learn a higher-level one (for example, you can learn mythic beast shape II if you know beast shape II, even if you don’t know mythic beast shape I). Each mythic beast shape spell adds the following benefits to its respective non-mythic version.

The spell’s bonuses to ability scores increase by 2, the natural armor bonus increases by 1, and the ability score penalties decrease by 2 (minimum penalty of 0). Choose one natural attack type the animal form has, such as bite or claws. The critical multiplier for this attack type increases by 1 (maximum ×4).

Augmented (2nd): If you expend two uses of mythic power, the ability score bonuses increase by an additional 2. During each casting of the spell, a number of times equal to your tier, you can act as if you had the Natural Spell feat for 1 round. For example, if you’re 2nd tier, you can use the Natural Spell feat for 2 rounds per casting of mythic beast shape.

Beast Shape III

Source PRPG Core Rulebook pg. 247
School transmutation (polymorph); Level alchemist 5, arcanist 5, investigator 5, magus 5, sorcerer 5, wizard 5

Casting

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

Effect

Range personal
Target you
Duration 1 min./level (D)

Description

This spell functions as beast shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type. This spell also allows you to take on the form of a Small or Medium creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web.

Diminutive animal: If the form you take is that of a Diminutive animal, you gain a +6 size bonus to your Dexterity, a –4 penalty to your Strength, and a +1 natural armor bonus.

Huge animal: If the form you take is that of a Huge animal, you gain a +6 size bonus to your Strength, a –4 penalty to your Dexterity, and a +6 natural armor bonus.

Small magical beast: If the form you take is that of a Small magical beast, you gain a +4 size bonus to your Dexterity, and a +2 natural armor bonus.

Medium magical beast: If the form you take is that of a Medium magical beast, you gain a +4 size bonus to your Strength, and a +4 natural armor bonus.

Mythic Beast Shape III

Source Mythic Adventures pg. 85
Each mythic beast shape spell must be learned individually, and you must know the respective non-mythic beast shape spell to learn its mythic version. You don’t have to learn them in order and are not required to know a lower-level mythic beast shape spell before you learn a higher-level one (for example, you can learn mythic beast shape II if you know beast shape II, even if you don’t know mythic beast shape I). Each mythic beast shape spell adds the following benefits to its respective non-mythic version.

The spell’s bonuses to ability scores increase by 2, the natural armor bonus increases by 1, and the ability score penalties decrease by 2 (minimum penalty of 0). Choose one natural attack type the animal form has, such as bite or claws. The critical multiplier for this attack type increases by 1 (maximum ×4).

Augmented (2nd): If you expend two uses of mythic power, the ability score bonuses increase by an additional 2. During each casting of the spell, a number of times equal to your tier, you can act as if you had the Natural Spell feat for 1 round. For example, if you’re 2nd tier, you can use the Natural Spell feat for 2 rounds per casting of mythic beast shape.

Beast Shape IV

Source PRPG Core Rulebook pg. 247
School transmutation (polymorph); Level alchemist 6, arcanist 6, investigator 6, magus 6, sorcerer 6, wizard 6

Casting

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

Effect

Range personal
Target you
Duration 1 min./level (D)

Description

This spell functions as beast shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, darkvision 90 feet, low-light vision, scent, tremorsense 60 feet, breath weapon, constrict, ferocity, grab, jet, poison, pounce, rake, rend, roar, spikes, trample, trip, and web. If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you gain that vulnerability.

Tiny magical beast: If the form you take is that of a Tiny magical beast, you gain a –2 penalty to your Strength, a +8 size bonus to your Dexterity, and a +3 natural armor bonus.

Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Mythic Beast Shape IV

Source Mythic Adventures pg. 85
Each mythic beast shape spell must be learned individually, and you must know the respective non-mythic beast shape spell to learn its mythic version. You don’t have to learn them in order and are not required to know a lower-level mythic beast shape spell before you learn a higher-level one (for example, you can learn mythic beast shape II if you know beast shape II, even if you don’t know mythic beast shape I). Each mythic beast shape spell adds the following benefits to its respective non-mythic version.

The spell’s bonuses to ability scores increase by 2, the natural armor bonus increases by 1, and the ability score penalties decrease by 2 (minimum penalty of 0). Choose one natural attack type the animal form has, such as bite or claws. The critical multiplier for this attack type increases by 1 (maximum ×4).

Augmented (2nd): If you expend two uses of mythic power, the ability score bonuses increase by an additional 2. During each casting of the spell, a number of times equal to your tier, you can act as if you had the Natural Spell feat for 1 round. For example, if you’re 2nd tier, you can use the Natural Spell feat for 2 rounds per casting of mythic beast shape.

Magical Beast Shape

Source Ultimate Wilderness pg. 231
School transmutation (polymorph); Level arcanist 7, sorcerer 7, wizard 7

Casting

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

Effect

Range personal
Target you
Duration 1 min./level

Description

This spell functions as beast shape IV except you can assume the form of only a magical beast of a size between Diminutive and Huge. If the form you assume has any of the following abilities, you gain those abilities: burrow speed 60 feet, climb speed 90 feet, fly speed 120 feet (good maneuverability), swim speed 120 feet, blindsense 60 feet, blindsight 30 feet, darkvision 90 feet, low-light vision, scent, see in darkness, tremorsense 60 feet, blood drain, blood frenzy, breath weapon (if damage, up to 12d6 points), constrict, fast healing 5, ferocity, grab, hold breath, jet, no breath, poison, pounce, powerful charge, pull, rake, rend, roar, spikes, trample, trip, and web. If the creature has immunity to poison, you gain a +8 resistance bonus on saves against poison. If the creature has immunity or resistance to any energy types, you gain resistance 20 to those energy types. If the creature has vulnerability to an energy type, you gain that vulnerability.

Diminutive Magical Beast: If you assume this form, you gain a +10 size bonus to your Dexterity score and take a –4 penalty to your Strength score.

Huge Magical Beast: If you assume this form, you gain a +8 size bonus to your Strength score, take a –4 penalty on your Dexterity score, a +2 size bonus to your Constitution score, and gain a +7 natural armor bonus.

Share Shape

Source Animal Archive pg. 25
School transmutation (polymorph); Level arcanist 4, hunter 3, ranger 3, redmantisassassin 4, sorcerer 4, witch 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

Effect

Range personal
Target you
Duration 1 hour/level (D)

Description

This spell functions as beast shape II, but you may only assume the form of an animal of a type identical to your animal companion or familiar. If your familiar or companion is not an animal, this spell has no effect.