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Aquatic Cavalry

Source Ultimate Wilderness pg. 227
School conjuration (summoning); Level antipaladin 2, druid 2, hunter 2, paladin 2, ranger 2, shaman 2, summoner 2, summoner (unchained) 2

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range medium (100 ft. + 10 ft./level)
Effect 1 hippocampus plus 1 hippocampus/3 caster levels
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

Description

You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level) to serve as combat-trained mounts. The hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour per level to 1 round per level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds).