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Age

Source PRPG Core Rulebook pg. 168
You can choose or randomly generate your character’s age. If you choose it, it must be at least the minimum age for the character’s race and class (see Table 7–1). Alternatively, roll the dice indicated for your class on Table 7–1 and add the result to the minimum age of adulthood for your race to determine how old your character is.

Table 7-1: Random Starting Ages

RaceAdulthoodBarbarian, Rogue, SorcererBard, Fighter, Paladin, RangerCleric, Druid, Monk, Wizard
Human15 years+1d4+1d6+2d6
Dwarf40 years+3d6+5d6+7d6
Elf110 years+4d6+6d6+10d6
Gnome40 years+4d6+6d6+9d6
Half-elf20 years+1d6+2d6+3d6
Half-orc14 years+1d4+1d6+2d6
Halfling20 years+2d4+3d6+4d6

With age, a character’s physical ability scores decrease and his mental ability scores increase (see Table 7–2). The effects of each aging step are cumulative. However, none of a character’s ability scores can be reduced below 1 in this way.When a character reaches venerable age, secretly roll his maximum age (on Table 7–2) and record the result, which the player does not know. A character who reaches his maximum age dies of old age sometime during the following year.

The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.

Table 7-2: Aging Effects

RaceMiddle Age1Old2Venerable3Maximum Age
Human35 years53 years70 years70 + 2d20 years
Dwarf125 years188 years250 years250 + 2d% years
Elf175 years263 years350 years350 + 4d% years
Gnome100 years150 years200 years200 + 3d% years
Half-elf62 years93 years125 years125 + 3d20 years
Half-orc30 years45 years60 years60 + 2d10 years
Halfling50 years75 years100 years100 + 5d20 years
1 At middle age, -1 to Str, Dex, and Con; +1 to Int, Wis, and Cha
2 At old age, -2 to Str, Dex, and Con; +1 to Int, Wis, and Cha
3 at venerable age, -3 to Str, Dex, and Con; +1 to Int, Wis, and Cha