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An entry marked with this has additional sections within it.
Adding Fear
Source
Horror Adventures pg. 11
This revised fear system is meant to work seamlessly with the existing rules for fear, so GMs should use this system as an opportunity to add new fear effects to their games, including those derived from the environment and various situations. For example, entering an abandoned asylum during a moonless night might cause all the characters to gain the spooked condition, while discovering a cabinet filled with gnawed bones might cause a character to become scared for 1 minute after a failing a Will save. GMs not using this system should use the next-lower condition from the Core Rulebook if one of the new conditions appears, so anything that would normally inflict the spooked condition has no effect, scared becomes shaken, and terrified or horrified become panicked