|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
GameMastery Guide
/
Adventures
/
Planar
/
The Great Beyond
Nirvana (Neutral Good)
Source
GameMastery Guide pg. 193
Nirvana is an unbiased paradise existing between the two extremes of Elysium and Heaven. Its stunning mountains, rolling hills, and deep forests all match a visitor’s expectations of a pastoral paradise, but Nirvana also contains mysteries that lead to enlightenment. Nirvana is a sanctuary and a place of respite for all who seek redemption or illumination. Nirvana’s native agathions have willingly postponed their own transcendence to guard Nirvana’s enigmas, while celestial beings fight the forces of evil across the planes.
Nirvana has the following traits:
Divinely Morphic
: Deities with domains in Nirvana can alter the plane at will.
Strongly Good-Aligned
Enhanced Magic
: Spells and spell-like abilities with the good descriptor are enhanced.
Impeded Magic
: Spells and spell-like abilities with the evil descriptor are impeded.