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Charlatan

Charlatan CR 3

Source NPC Codex pg. 145
XP 800
Human rogue 4
CN Medium humanoid (human)
Init +2; Senses Perception +8

Defense

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 21 (4d8)
Fort +1, Ref +6, Will +2
Defensive Abilities evasion, trap sense +1, uncanny dodge

Offense

Speed 30 ft.
Melee mwk rapier +3 (1d6–1/18–20)
Ranged light crossbow +5 (1d8/19–20)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 4th; concentration +5)
3/day—prestidigitation
2/day—disguise self

Tactics

Before Combat Using Bluff or Disguise, the rogue avoids combat.
During Combat The rogue uses Improved Feint to make sneak attacks while trying to escape.

Statistics

Str 8, Dex 14, Con 10, Int 13, Wis 12, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Combat Expertise, Deceitful, Improved Feint
Skills Bluff +13, Diplomacy +11, Disable Device +9, Disguise +13, Heal +3, Knowledge (local) +8, Perception +8, Perform (sing) +9, Sense Motive +8, Sleight of Hand +9, Stealth +9, Use Magic Device +11
Languages Common, Elven
SQ rogue talents (major magic, minor magic), trapfinding +2
Combat Gear potion of cure moderate wounds, scroll of bless, scroll of burning hands, scroll of cure light wounds, scroll of magic missile, alchemist’s fire (2), holy water, thunderstone; Other Gear +1 studded leather, light crossbow with 10 bolts, masterwork rapier, disguise kit, everburning torch, healer’s kit, thieves’ tools, wizard’s spellbook, wooden holy symbol, 129 gp

Using tricks, the charlatan imitates a mage, a priest, or an official.

Ezekari

Quick-witted Ezekari cons people by pretending she’s a spellcaster, picking up useful information in the process.