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Arcanothief

Arcanothief CR 12

Source NPC Codex pg. 205
XP 19,200
Halfling rogue 4/sorcerer 5/arcane trickster 4
N Small humanoid (halfling)
Init +4; Senses Perception +16

Defense

AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 natural, +1 size)
hp 111 (4d8+5d6+4d6+44)
Fort +9, Ref +16, Will +10; +2 vs. fear
Defensive Abilities evasion, trap sense +1, uncanny dodge

Offense

Speed 20 ft.
Melee mwk rapier +7/+2 (1d4–2)
Ranged +1 heavy crossbow +13 (1d8+1/19–20)
Special Attacks impromptu sneak attack 1/day, sneak attack +4d6
Sorcerer Spells Known (CL 9th; concentration +12; arcane spell failure 10%)
4th (4/day)—arcane eye, dimension door
3rd (7/day)—dispel magic, flame arrow, gaseous form
2nd (7/day)—false life, invisibility, knock, locate object, spider climb
1st (7/day)—detect secret doors, erase, feather fall, floating disk, identify, unseen servant
0 (at will)—acid splash, detect magic, detect poison, light, mage hand, open/close, prestidigitation, ray of frost
Bloodline arcane

Tactics

Before Combat The arcane trickster casts false life.
During Combat The arcane trickster stays out of melee, using invisibility, gaseous form, and dimension door to keep her distance while pelting foes with crossbow bolts. When in dire straits, she uses her scroll of teleport to flee.
Base Statistics Without false life, the arcane trickster’s statistics are hp 97.

Statistics

Str 6, Dex 18, Con 16, Int 13, Wis 10, Cha 16
Base Atk +7; CMB +4; CMD 19
Feats Arcane Armor Training, Eschew Materials, Extend Spell, Improved Lightning Reflexes, Lightning Reflexes, Nimble Moves, Skill Focus (Disable Device), Still Spell
Skills Acrobatics +15 (+11 when jumping), Climb +9, Disable Device +26, Escape Artist +11, Knowledge (arcana) +10, Perception +16, Stealth +24, Swim +7, Use Magic Device +12
Languages Common, Draconic, Halfling
SQ arcane bond (+1 heavy crossbow), bloodline arcana (+1 DC for spells with metamagic feats that increase spell level), metamagic adept (1/day), ranged legerdemain, rogue talents (quick disable, trap spotter), trapfinding +2
Combat Gear +1 construct-bane bolts (3), +1 undead-bane bolts (3), potions of cure serious wounds (2), scroll of neutralize poison, scroll of remove curse, scroll of remove disease, scroll of teleport, wand of delay poison (10 charges), antitoxin (5), holy water (5), tindertwigs (5); Other Gear +1 mithral chain shirt, +1 heavy crossbow with 20 bolts, masterwork rapier, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, gloves of arrow snaring, ring of protection +1, everburning torch, masterwork thieves’ tools, spell component pouch, 56 gp

Masters at breaking into wizard towers and sorcerer societies, arcanothieves steal magic items, supplying local fences or selling directly to visiting adventurers.

Jilis Quickfingers

A strange little thief, Jilis cares little for the money or magic she steals. Instead, she enjoys the pure challenge of larceny. She started with simple scores, but her love of thieving quickly turned into an addiction. Like most addicts, she needed more potent fixes over time. It didn’t take her long to discover that wizards, sorcerers, and other arcane spellcasters are extremely crafty when safeguarding their treasures. They present unique challenges that, when overcome, provide the rush she craves.

Combat Encounters:Jilis is not alone in her love for challenging theft. She often recruits like-minded rogues, sellswords, and even other spellcasters to aid her with particularly difficult capers.

Roleplaying Suggestions:Jolly and personable, Jilis is a fixture in many taverns favored by arcane spellcasters. She sidles up to patrons, plies them with drinks, and worms her way into their confidence to learn about how to trick magical wards and locals who might make good marks.