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Whaler Jellyfish

This enormous, translucent blob trails a mass of six immense tentacles and a central forest of tendrils below its body.

Whaler Jellyfish CR 17

Source Bestiary 6 pg. 169
XP 102,400
N Colossal vermin (aquatic)
Init +6; Senses blindsight 120 ft.; Perception +7

Defense

AC 32, touch 8, flat-footed 26 (+6 Dex, +24 natural, –8 size)
hp 270 (20d8+180)
Fort +21, Ref +12, Will +13
Defensive Abilities amorphous, aquatic transparency; DR 20/piercing or slashing; Immune mind-affecting effects

Offense

Speed swim 30 ft.
Melee 6 tentacles +20 (2d6+13 plus grab and poison)
Space 30 ft., Reach 60 ft.
Special Attacks constrict (2d6+13), poison

Statistics

Str 36, Dex 23, Con 28, Int —, Wis 25, Cha 1
Base Atk +15; CMB +36; CMD 52 (can’t be tripped)
Skills Swim +21

Ecology

Environment any oceans
Organization solitary, pack (2–4), or bloom (5–8)
Treasure none

Special Abilities

Aquatic Transparency (Ex) A whaler jellyfish is effectively invisible when underwater.

Poison (Ex) Tentacle—injury; save Fort DC 29; frequency 1/ round for 6 rounds; effect 1d4 Con damage and paralysis for 1 round; cure 2 consecutive saves. The save DC is Constitution-based.

Description

The largest of all known jellyfish, whaler jellyfish are able to rapidly paralyze and kill prey as large as whales—hence their name. This deep blue creature’s pale bell can sometimes be mistaken for a bank of fog when viewed from afar as it drifts on the surface of the sea, lying in wait patiently for its next meal.