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Stygira

Gaunt and parched, this crone-like figure moves with the predatory jerkiness of a hunting vulture. Unnaturally tall and lean, her form is all cracked flesh and stony crevices spanning a wasteland of withered gray flesh. Shattered black teeth jut from a chapped, lipless mouth that stretches beneath a high, scarred brow devoid of nose or eyes.

Stygira CR 7

Source Pathfinder #33: The Varnhold Vanishing pg. 88
XP 3,200
LE Medium monstrous humanoid
Init +7; Senses blindsight 30 ft. (120 ft. with green eyes), scent, true seeing with gem eye; Perception +23

Defense

AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 76 (8d10+32)
Fort +6, Ref +9, Will +14
DR 10/adamantine; Immune gaze attacks, paralysis, petrification; SR 18
Weaknesses light blindness

Offense

Speed 30 ft.
Melee 2 claws +11 (1d4+3 plus stone curse)
Special Attacks gem gaze, stone curse

Statistics

Str 17, Dex 16, Con 18, Int 17, Wis 22, Cha 15
Base Atk +8; CMB +11; CMD 24
Feats Alertness, Blind-Fight, Improved Initiative, Iron Will
Skills Bluff +10, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (religion) +11, Perception +23, Sense Motive +16, Spellcraft +11; Racial Modifiers +4 Perception (with gemstone)
Languages Cyclops, Giant, Terran
SQ gem eye

Ecology

Environment temperate hills and underground
Organization solitary, pair, or mystery (3-7)
Treasure standard (typically gemstones)

Special Abilities

Gem Eye (Su) Stygiras possess a special connection with gemstones. While holding or otherwise in contact with a gemstone of at least the size of a human eye, a stygira can see through the gemstone like a magical eye, viewing her surroundings as if her blindsense extended to 120 feet and she were under the effects of true seeing, which grants her a +4 bonus on Perception checks.

Gem Gaze (Su) Shaken for 1d4 rounds, 30 feet, Fortitude DC 16 negates. The save DC is Charisma-based. A stygira can only make use of this ability while holding a gemstone.

Light Blindness Despite their effective blindness, stygiras remain sensitive to light. Abrupt exposure to bright light blinds stygiras for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Stone Curse (Su) Any creature struck by a stygira’s claws must make a DC 18 Will save or be affected by a curse that gradually drains it of color, stiffens its joints, and finally turns the victim to stone. This curse proves frighteningly unpredictable, forcing another save against its effects every 1d3 hours. Any creature that is drained to 0 Dexterity or fails three saves against the curse is permanently petrified. Even if a creature is petrified and then restored to flesh, it is still affected by the curse and is petrified again upon failing its next save against the curse. A stone curse can only be removed in one of two ways: by casting remove curse or by spending a full hour in unobstructed natural sunlight. Magical radiance like daylight does not affect a stone curse, and remove curse does not return a petrified creature to flesh. The save DC is Constitution-based.

Stone curse: Claw—curse; save Will DC 18; frequency 1/1d3 hours; effect 1d6 Dex damage, failing 3 saves results in petrification; cure casting remove curse or spending 1 hour in natural sunlight

Description

Withered hermits wrapped in tattered black rags, these scarred, eyeless crones slip through the dark crevasses of both earth and time. Degenerate inheritors of the half-remembered, collapsed cyclops civilizations, the stygiras—or stone witches, as they are often called— command strange secrets of the earth and interpret the fateful energies of the depths. Ages of communion with the darkness and reliance upon alien magics have corrupted the stygiras from the primitive human witches their ancestors were countless ages ago, transforming them into a terrifying, debased breed infused with magics not their own. In many a savage land, these crones were once or are still worshiped as seers and demigods, weaving magic and communing with the earth to manipulate their servants into obeying their selfish and grotesque whims. In other realms, they haunt the night, prowling from their caves to feed upon the unwary or make alliances with those cruel and ambitious enough to believe their perverse counsel. Yet for all their perverse blasphemies and primitive desires, their powers to see what none should and reduce life to brittle stone proves enough to inspire dread and superstitious belief in nearly all who hear of the harsh stone witches.

Stygiras on average stand 6-1/2 feet tall and weigh approximately 150 pounds.

Stygira Gems

The cultic lore passed down from stygira to stygira tells of the existence of rare gems of might that grant special powers to the stone witch who bears them. In rare cases, stygiras have been encountered clutching ancient and frighteningly sculpted stones exhibiting weird powers; in even more extraordinary cases, they have borne a veritable arsenal of crystals. While all gemstones of significant size allow a stygira to make use of her gem eye and gem gaze abilities, a few rare gems alter the crones’ gaze abilities. These added abilities do not increase a stygira’s CR.

The adjacent list of stones and abilities merely represent those few stones whose use has been documented after encounters with stygiras, and it is likely not all-inclusive. These effects function only for stygiras. Except where noted, new effects replace an ability’s typical effect. Treat a stygira as an 8th-level caster for effects granting spell-like abilities. Also listed are the common values of crude, eyesized gems of the following types.
GemTypical ValueEffect
Beryl25 gpGem gaze causes the sickened condition.
Diamond1,500 gpGem gaze causes a charm monster effect that lasts for 1 hour.
Jade50 gpCast poison as a spell-like ability 3/day.
Opal100 gpCast stone shape as a spell-like ability 3/day.
Painite1,750 gpErupts in a 8d6 fireball dealing acid damage if thrown.