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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Butterfly/Moth-
Cat1/4
Chicken1/6
Cockroach1/8
Creeper Ivy1/4
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Dweomer Cap1/8
Fire Salamander1/3
Flowering Lattice1/6
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Giant Tardigrade1/8
Goat1/3
Hawk1/3
Hedgehog1/8
Horned Lizard1/6
House Centipede1/8
Ioun Wyrd1/3
Jerboa1/6
Kakapo1/8
King Crab1/4
Koala1/4
Lamprey1/3
Lemming1/8
Leopard Slug-
Lizard1/6
Margay Cat1/4
Meerkat1/4
Mole1/8
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Peafowl1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Popoto Dolphin1/3
Ptarmigan1/6
Pufferfish1/4
Puffin1/8
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Ravenous Tumbleweed1/3
Razor Fern1/4
Rhamphorhynchus1/3
Sawleg Locust1/4
Scarlet Spider1/4
Seal1/3
Shimmerwing Dragonfly1/4
Sloth1/6
Spiny Starfish1/6
Squirrel1/8
Suture Vine1/3
Tarsier1/6
Thrush1/3
Toad1/8
Tuatara1/4
Vampire Squid1/2
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, Spiny Starfish

This brightly colored, star-shaped creature has many spines growing from its five arms.

Spiny Starfish CR 1/6

Source Ultimate Wilderness pg. 206
XP 65
N Tiny vermin
Init +1; Senses darkvision 60 ft., tremorsense 20 ft.; Perception +0

Defense

AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref +1, Will +0
Defensive Abilities rapid healing; Immune mind-affecting effects

Offense

Speed 5 ft., climb 5 ft., swim 5 ft.
Melee slam –1 (1d2–3 plus grab)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks grab (Small)

Statistics

Str 4, Dex 13, Con 14, Int —, Wis 11, Cha 3
Base Atk +0; CMB –1 (+5 when grappling); CMD 6 (can’t be tripped)
Skills Climb +5, Swim +5
SQ firm grip

Ecology

Environment any ocean
Organization solitary, pair, or cluster (3–22)
Treasure none

Special Abilities

Firm Grip (Ex) A spiny starfish excels at grappling prey, and it gains a +6 racial bonus on grapple checks (rather than the standard +4 bonus most creatures gain as a result of having the grab ability).

Rapid Healing (Ex) A spiny starfish heals very quickly, regaining a number of hit points each hour equal to its Hit Dice (1 hp per hour for the typical spiny starfish).

Spiny starfish are marine invertebrates that wander the sea floor in search of mollusks and other slow-moving prey. Their tube feet afford them an excellent grip on their chosen food source, and they can famously expel their stomachs into subdued shellfish to digest their meals. An injured spiny starfish heals wounds quickly, even regrowing lost limbs over time.