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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Butterfly/Moth-
Cat1/4
Chicken1/6
Cockroach1/8
Creeper Ivy1/4
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Dweomer Cap1/8
Fire Salamander1/3
Flowering Lattice1/6
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Giant Tardigrade1/8
Goat1/3
Hawk1/3
Hedgehog1/8
Horned Lizard1/6
House Centipede1/8
Ioun Wyrd1/3
Jerboa1/6
Kakapo1/8
King Crab1/4
Koala1/4
Lamprey1/3
Lemming1/8
Leopard Slug-
Lizard1/6
Margay Cat1/4
Meerkat1/4
Mole1/8
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Peafowl1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Popoto Dolphin1/3
Ptarmigan1/6
Pufferfish1/4
Puffin1/8
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Ravenous Tumbleweed1/3
Razor Fern1/4
Rhamphorhynchus1/3
Sawleg Locust1/4
Scarlet Spider1/4
Seal1/3
Shimmerwing Dragonfly1/4
Sloth1/6
Spiny Starfish1/6
Squirrel1/8
Suture Vine1/3
Tarsier1/6
Thrush1/3
Toad1/8
Tuatara1/4
Vampire Squid1/2
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, Leopard Slug

This dark-yellow, hand-length slug is covered in a pattern of black spots and stripes.

Leopard Slug CR -

Source Ultimate Wilderness pg. 200, Familiar Folio pg. 30
XP
N Diminutive vermin
Init –3; Senses darkvision 60 ft.; Perception –2

Defense

AC 11, touch 11, flat-footed 11 (–3 Dex, +4 size)
hp 5 (1d8+1)
Fort +3, Ref –3, Will –2
Immune mind-affecting effects

Offense

Speed 5 ft., climb 5 ft.
Space 1 ft., Reach 0 ft.

Statistics

Str 1, Dex 4, Con 12, Int —, Wis 7, Cha 9
Base Atk +0; CMB –7; CMD –2 (can’t be tripped)
Skills Climb +3
SQ compression, slime strand, suction

Ecology

Environment temperate forests
Organization solitary, pair, or cornucopia (3–12)
Treasure none

Special Abilities

Slime Strand (Ex) A leopard slug can turn its mucus into a 30-foot-long strand, much like a spider’s silk. It can hang from this strand indefinitely and lower itself safely at a rate of 5 feet per round. It can climb back up the strand at the same rate. Once the slug breaks contact with the strand, the mucus disintegrates in 1d4 rounds.

Suction (Ex) A leopard slug secretes sticky mucus, which allows it to apply its climb speed to any surface, even sheer walls and ceilings. Once attached to a surface, it has no chance of falling off unless it’s grappled and actively peeled away.

Leopard slugs are distinctive due to their unique spotted coloration, which calls to mind the pelt of a leopard. This characteristic pattern allows leopard slugs to blend in with foliage and stones in the forest environments they call home. Occasionally, one can find more colorful varieties of leopard slug (such as bright yellow, flaming red, or fluorescent orange), bred specifically as pets or familiars by the esoteric masters who prefer such creatures. Although many find them disgusting, leopard slugs are completely harmless and award no XP if slain.

Leopard slugs are about 6 inches long and weigh less than a pound.