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Giant Belostomatid

Six powerful legs, each ending in a hooked claw, jut from the shield-like body of this horse-sized insect.

Giant Belostomatid CR 3

Source Bestiary 6 pg. 14
XP 800
N Large vermin (aquatic)
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0

Defense

AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size)
hp 30 (4d8+12)
Fort +7, Ref +2, Will +1
Immune mind-affecting effects

Offense

Speed 20 ft., fly 20 ft. (poor), swim 40 ft.
Melee bite +4 (1d6+2 plus digestive enzyme), 2 claws +4 (1d4+2 plus grab)
Space 10 ft., Reach 10 ft.

Statistics

Str 15, Dex 13, Con 16, Int —, Wis 11, Cha 2
Base Atk +3; CMB +6 (+10 grapple); CMD 17 (25 vs. trip)
Skills Fly –5, Stealth –3 (+5 in water), Swim +10; Racial Modifiers +8 Stealth in water
SQ hold breath

Ecology

Environment temperate lakes, rivers, or swamps
Organization solitary
Treasure incidental

Special Abilities

Digestive Enzyme (Ex) A giant belostomatid injects a corrosive enzyme that paralyzes its prey. A creature bitten by this insect must succeed at a DC 15 Fortitude save or be paralyzed for 1d4 rounds. Each round, the creature can attempt a new save; on a failure it is still paralyzed and takes 1d2 points of Constitution damage. The save DC is Constitution-based.

Description

The giant belostomatid is an ambush predator that lurks in shallow water and hides amid floating snags and debris. Smaller versions of these insects are known colloquially as “toebiters,” yet this version of the creature is the size of a horse and can sever the leg of a human in one bite.