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Familiar

Source Pathfinder RPG Bestiary pg. 131

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Butterfly/Moth-
Cat1/4
Chicken1/6
Cockroach1/8
Creeper Ivy1/4
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Dweomer Cap1/8
Fire Salamander1/3
Flowering Lattice1/6
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Giant Tardigrade1/8
Goat1/3
Hawk1/3
Hedgehog1/8
Horned Lizard1/6
House Centipede1/8
Ioun Wyrd1/3
Jerboa1/6
Kakapo1/8
King Crab1/4
Koala1/4
Lamprey1/3
Lemming1/8
Leopard Slug-
Lizard1/6
Margay Cat1/4
Meerkat1/4
Mole1/8
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Peafowl1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Popoto Dolphin1/3
Ptarmigan1/6
Pufferfish1/4
Puffin1/8
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Ravenous Tumbleweed1/3
Razor Fern1/4
Rhamphorhynchus1/3
Sawleg Locust1/4
Scarlet Spider1/4
Seal1/3
Shimmerwing Dragonfly1/4
Sloth1/6
Spiny Starfish1/6
Squirrel1/8
Suture Vine1/3
Tarsier1/6
Thrush1/3
Toad1/8
Tuatara1/4
Vampire Squid1/2
Viper1/2
Wallaby1/3
Weasel1/2

Familiar, Giant Isopod

This many-legged crustacean is the size of a sewer rat, its body protected by several thick shell-like plates.

Giant Isopod CR 1/8

Source Ultimate Wilderness pg. 198, Pathfinder #55: The Wormwood Mutiny pg. 89
XP 50
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0

Defense

AC 14, touch 11, flat-footed 14 (–1 Dex, +3 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref –1, Will +0
Defensive Abilities curl; Immune mind-affecting effects

Offense

Speed 20 ft., swim 10 ft.
Melee bite –1 (1d3–3)
Space 2-1/2 ft., Reach 0 ft.

Statistics

Str 5, Dex 9, Con 14, Int —, Wis 11, Cha 2
Base Atk +0; CMB –3; CMD 4 (can’t be tripped)
Skills Swim +5

Ecology

Environment any ocean
Organization solitary, pair, or scuttle (3–20)
Treasure none

Special Abilities

Curl (Ex) As a standard action, a giant isopod can curl into a ball, increasing its natural armor bonus by +2 but preventing it from taking any move actions. Uncurling is also a standard action.

Giant isopods are carnivorous scavengers that scour the ocean’s floor. They vaguely resemble the common wood louse in appearance, though they can grow to be up to 2-1/2 feet long and weigh nearly 4 pounds. Their unusual size and insectile appearance cause many humanoids to be wary of them, despite their relative harmlessness.