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Angel

Source Pathfinder RPG Bestiary pg. 10

Angels are a race of celestials, beings who live on the good-aligned outer planes.

Angels can be of any good alignment. Lawful angels hail from Heaven, neutral angels from Nirvana, and chaotic angels from Elysium, though the majority serve one good deity or another and call their patron's realm their home. Most mortals assume that angels never lie, cheat, or steal, are impeccably honorable in all their dealings, and are the most trustworthy and diplomatic of all the celestials; while this is generally true, there are exceptions, especially as some angels serve good-aligned trickster gods and other chaotic entities.

The original and most powerful angels predate the mortal races. They were among the first creations of the gods of good, and those that survive to this day are among the more powerful non-divine beings in the multiverse. While new angels are still periodically created by the gods, most modern angels were once good mortals, their souls transforming into something greater upon reaching their destination in the planes. Often an angel's true form is reminiscent of its mortal self, only taller, brighter, and more powerful. The relationship between good mortal soul and angel is common knowledge, and many mortal religions assume that all members of the faith in good standing become angels of some type in the afterlife. Others confuse the issue by conflating famous mortals (such as saints and martyrs) with preexisting angels that have similar names, or suggesting that angels take human form to perform great deeds as mortals, returning to the heavens when their duties are over.

All angels are blessed with extraordinary beauty, though their actual appearances vary widely. Their natural shapechanging ability means they may appear to mortals as male or female, depending on their personal preference or the will of their deity. As they are spiritual creatures given a physical form rather than creatures of flesh born of other creatures, their gender is mutable; some angels always use a male form, some strictly a female one, and others use either or both, or prefer an androgynous or sexless shape.

Technically, the word “angel” refers to several types of humanoid angels—solars, planetars, and devas (of which the astral deva is the most common; other types exist as well)—though many mortals use the term loosely and apply it to any celestial, whether an angel, one of the guardian archons, fey-like azatas, beast-like agathions, or any other creature of the good planes. The angels do not take affront at this, as they have more important things to deal with than mortal nomenclature.

Angels speak Celestial, Draconic, and Infernal, though they can communicate with almost any creature because of their truespeech ability. All angels possess a number of similar traits. Most angels also have additional powers beyond these traits, depending on the role their deity assigns them. For example, an angelic guardian of volcanoes might have the fire subtype, or the protector of a sunken city might be aquatic, amphibious, and able to use her wings to swim.

Fallen Angels

Many religions include stories of angels rebelling against a creator or becoming corrupt and evil. Sadly, this is indeed possible, though thankfully rare, and only the proudest or weakest-willed angels succumb to this fate. Fallen angels are exiles of the good realms, hunted by their former brethren and easy targets for fiends as well. The fallen lose some of the grace and light of their untainted kin, though many are said to still be tragically beautiful. Rarer still are those fallen angels strong and clever enough to join the legions of Hell, and who are often transformed into some type of devil, or those who become demons of the Abyss and carve out a niche in that horrible realm or come to serve a greater demon.

Angelic Choirs

Whereas there are evil and cruel counterparts for all the other good races, the legions of fiends do not possess a clear analogue for the race of angels. Many scholars have debated the reasons for this strange lack of symmetry among the good and evil outsiders, and while most have come to believe that this is simply an example of good's inherent willingness to rise above specific alignments for everyone's benefit, the exact reason may never be known.

Since angels can be of any good alignment, they represent the needs and desires of all three major good outsider races. While some angels devote their energies to all three, most have a particular favorite among the races in keeping with that angel's particular alignment. While their true forms never vary between alignments, angels will often use their change shape ability to appear more like an archon, agathion, or azata as the situation and the angel's personality demands.

Angels are further subdivided into their own specific hierarchy known as the Triad of Choirs. The bulk of the angel race consists of the devas—these are the most common angels, and numerous different specialties exist, with the astral deva presented here merely the best known. Devas of the third choir have two wings. The second choir consists solely of the four-winged planetars, while the rulers of the angelic race are the six-winged solars. These are the mightiest of all angels, and the most powerful of them can directly oppose even the will of a demigod if the situation calls for it.

Angel Subtype

Angels are a race of celestials, or good outsiders, native to the good-aligned outer planes. An angel possesses the following traits (unless otherwise noted in a creature's entry).
  • Darkvision 60 feet and low-light vision.
  • Immunity to acid, cold, and petrification.
  • Resistance to electricity 10 and fire 10.
  • +4 racial bonus on saves against poison.
  • Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). The defensive benefits from the circle are not included in an angel's statistics block.
  • Truespeech (Su) All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active.

Creatures in "Angel" Category

NameCR
Astral Deva14
Balisse8
Cassisian2
Choral6
Dapsara4
Empyrean20
Erelim6
Iophanite4
Kuribu3
Monadic Deva12
Movanic Deva10
Ninkonda17
Planetar16
Solar23

Angel, Choral

This shimmering being looks like a miniature human with broad, iridescent wings and hair that slowly ripples through the air.

Choral CR 6

Source Bestiary 5 pg. 23, Chronicle of the Righteous pg. 60
XP 2,400
NG Small outsider (angel, extraplanar, good)
Init +7; Senses darkvision 60 ft., detect evil; Perception +16
Aura protective aura

Defense

AC 19, touch 14, flat-footed 16 (+3 Dex, +5 natural, +1 size; +4 deflection vs. evil)
hp 68 (8d10+24)
Fort +6, Ref +9, Will +9; +4 vs. poison, +4 resistance vs. evil
DR 5/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 17

Offense

Speed 40 ft., fly 60 ft. (good)
Melee slam +10 (1d3+1)
Ranged piercing hymn +12 touch (4d6 sonic plus deafened)
Special Attacks countersong, harmonize
Spell-Like Abilities (CL 8th; concentration +11)
Constant—detect evil
At will—aid, ghost sound (DC 13), dispel evil (DC 18), dispel magic, invisibility (self only), plane shift (self only), remove curse, remove disease, remove fear
3/day—cure moderate wounds, sculpt sound (DC 16), sound burst (DC 15)

Statistics

Str 13, Dex 16, Con 15, Int 16, Wis 16, Cha 17
Base Atk +8; CMB +8; CMD 21
Feats Alertness, Great Fortitude, Improved Initiative, Toughness
Skills Acrobatics +14, Diplomacy +14, Escape Artist +11, Fly +20, Knowledge (planes) +14, Knowledge (religion) +14, Perception +16, Perform (sing) +14, Sense Motive +16
Languages Celestial, Draconic, Infernal; truespeech

Ecology

Environment any good-aligned planes
Organization solo, duet, or Ensemble (3-8)
Treasure standard

Special Abilities

Countersong (Su) A choral can attempt a Perform (sing) check to counter magic effects that depend on sound. This ability functions as the bard ability of the same name.

Harmonize (Sp) When chorals work together, they can use their complementary voices to create mystical harmonies. Two or more chorals within 60 feet of one another can use calm emotions or heroism as a spell-like ability, four or more chorals can use shout, and six or more chorals can use greater heroism or holy word. Only the choral that actually casts the spell-like ability in question must take a standard action to achieve this effect—the other chorals need only take swift actions during the same round.

Piercing Hymn (Su) As a standard action, a choral can launch a concentrated blast of sonic energy from its mouth as a ranged touch attack. This attack has a range of 90 feet with no range increment and deals 4d6 points of sonic damage. Any creature struck by a piercing hymn must succeed at a DC 17 Fortitude save or be deafened for 1d4 minutes. The save DC is Charisma-based.

Choral angels are singers of great skill, and their ranks fill the halls of good deities with soaring hymns and solemn chants. They manifest from the spirits of the pious dead who had exceptional musical talent. While they aren’t soldiers, chorals can defend themselves with their magical voices. Chorals sometimes visit the Material Plane with auspicious messages for mortals.