Archives of Nethys

Pathfinder | Starfinder

Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard
Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom
Adept | Aristocrat | Commoner | Expert | Warrior

Kineticist Class Details | Elements | Wild Talents | Archetypes

Toxic Infusion, Greater

Source Ultimate Wilderness pg. 61, Occult Origins pg. 9
Element wood; Type substance infusion; Level 7; Burn 4
Prerequisite toxic infusion
Associated Blasts autumn, spring, summer, verdant, winter, wood
Saving Throw Fortitude negates
Your plant toxin is more virulent. Each time you use this infusion, choose a physical ability score. Creatures that take piercing or slashing damage from your blast are exposed to your poison.

Blast—injury; save Fort; frequency 1/round for 6 rounds; effect 1d2 damage to the chosen ability score; cure 2 consecutive saves.