Archives of Nethys

Pathfinder | Starfinder

Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard
Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom
Adept | Aristocrat | Commoner | Expert | Warrior

Companion Details | Companion Options | Archetypes

Animal Companions

Description Source: PRPG Core Rulebook
Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. All animal attacks are made using the creature's full base attack bonus unless otherwise noted. Animal attacks add the animal's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. See Special Abilities for more information on these abilities. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on Table: Animal Companion Base Statistics. Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion's Dexterity and Constitution by 2.

Mole, Giant

Source Ultimate Wilderness pg. 180
This large-clawed burrowing mammal is slow but can burrow through loose earth and soil with ease to surprise its foes.
Starting Statistics: Size Small; Speed 20 ft., burrow 10 ft.; AC +1 natural armor; Attack 2 claws (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 10, Cha 5; Special Qualities low-light vision, tremorsense 30 ft..

4th-Level Advancement: Size Medium; Speed burrow 20 ft.; AC +2 natural armor; Attack 2 claws (1d6); Ability Scores Str +2, Dex -2, Con +4; Special Attacks rend (2 claws, 1d6).