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Cleric Class Details | Domains | Variant Channeling | Archetypes

Luck

Source PRPG Core Rulebook pg. 45
Deities: Andirifkhu, Atropos, Bes, Calistria, Chadali, Chaldira, Chinostes (Evil Aspect), Chinostes (Good Aspect), Dachzerul, Dammar, Desna, Graffiacane, Grandmother Spider, Halcamora, Hembad, Imot, Irez, Kofusachi, Kurgess, Lalaci, Lao Shu Po, Magdh, Nivi Rhombodazzle, Raetorgash, Shelyn, Shelyn (pre-Earthfall), Sinashakti, Uaransaph, Yabu

Granted Powers: You are infused with luck, and your mere presence can spread good fortune.

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.

Domain Spells: 1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle.

Curse Subdomain

Source Advanced Player's Guide pg. 1
Associated Domain(s): Luck
Associated Deities: Andirifkhu, Calistria, Chinostes (Evil Aspect), Chinostes (Good Aspect), Dachzerul, Desna, Graffiacane, Lao Shu Po, Magdh, Raetorgash, Yabu

Replacement Power: The following granted power replaces the bit of luck power of the Luck domain.

Malign Eye (Su): As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute or until the target hits you with an attack. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—bane, 3rd—bestow curse, 6th—eyebite.

Fate Subdomain

Source Advanced Player's Guide pg. 1
Associated Domain(s): Luck
Associated Deities: Chadali, Chaldira, Desna, Hembad, Irez, Kofusachi, Kurgess, Lalaci, Magdh, Nivi Rhombodazzle, Raetorgash, Shelyn, Shelyn (pre-Earthfall), Sinashakti, Uaransaph

Replacement Power: The following granted power replaces the good fortune power of the Luck domain.

Tugging Strands (Su): At 8th level, you can force a creature within line of sight to reroll any one roll that it has just made before the result of the roll is revealed. The result of the reroll must be taken, even if it is worse than the original roll. You can use this ability once per day at 8th level, and one additional time per day for every 6 levels beyond 8th.

Replacement Domain Spells: 2nd—augury, 3rd—borrow fortune.

Imagination Subdomain

Source Champions of Purity pg. 21
Associated Domain(s): Luck
Associated Deities: Bes

Replacement Power: The following granted power replaces the good fortune ability of the Luck domain.

Haze of Daydreams (Su): At 6th level, you can emit a 15-foot-radius haze of daydreams for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Creatures within the haze gain the fascinated condition unless they succeed at a Will save (DC equal to 10 + 1/2 your cleric level + your Wisdom modifier). You may designate a number of creatures equal to your cleric level that are not affected by the haze. The fascinated condition ends immediately when the creatures leave the area or the aura expires.

Replacement Domain Spells: 1st—silent image, 2nd—minor image, 3rd—major image, 5th—dream